Really nice concept! The switching controls between two characters to accomplish tasks is familiar, but the added mechanic of rejoining them before a timer runs out is cool and challenging! I personally had a hard time with the platforming challenges- the edges of platforms are slippery? But the concept is there, and I can see myself having a lot of fun with a more polished version.
I made the char collision round to make the character 'slide off' the edges under physics :D making it a little harder. Glad you liked it, thanks for the feedback. I'm considering fixing the bugs and collision issues (post teleport) for a post jam version, not sure if i'll have the time.
Very interesting and fun mechanics. Lot of potential for a "full game". After some struggle with the known bugs and understanding the game, I visited all of the places.
Platforming felt little bit too tight and brutal. I fell a lot.
Also this fits the theme well. Although not explored much I really liked how when separated everything slowly switches. It covering the whole screen and hiding platforms was bit jarring tho!
Awesome to hear such nice feedback. Thanks a lot for taking your time commenting :D yeah, I'm considering a post jam version after fixing the bugs and doing some neat level designs.
My apologies for making it a little too hard Q_Q
Aye, the switching is a gradient shader changing alpha based on the current balance. Initially i thought of just having it become more dense as you run out of balance energy and just be the que for game over - can't see anymore, but then i played around with it some more and made it go full density, but then go in reverse, switching the color scheme and that looked really cool so i kept it
Thanks :D yeah i've been told the levels are confusing, sorry about that Q_Q something to address in post jam version I guess. Glad you liked it though
Yesss! Shift was it? I felt the same way :D didn't even think of it until I had the core gameplay working then I was like- oh dang, I subconsciously made a game similar to shift lol That game was so much fun
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Really nice concept! The switching controls between two characters to accomplish tasks is familiar, but the added mechanic of rejoining them before a timer runs out is cool and challenging! I personally had a hard time with the platforming challenges- the edges of platforms are slippery? But the concept is there, and I can see myself having a lot of fun with a more polished version.
I made the char collision round to make the character 'slide off' the edges under physics :D making it a little harder.
Glad you liked it, thanks for the feedback. I'm considering fixing the bugs and collision issues (post teleport) for a post jam version, not sure if i'll have the time.
Very interesting and fun mechanics. Lot of potential for a "full game". After some struggle with the known bugs and understanding the game, I visited all of the places.
Platforming felt little bit too tight and brutal. I fell a lot.
Also this fits the theme well. Although not explored much I really liked how when separated everything slowly switches. It covering the whole screen and hiding platforms was bit jarring tho!
Awesome to hear such nice feedback. Thanks a lot for taking your time commenting :D
yeah, I'm considering a post jam version after fixing the bugs and doing some neat level designs.
My apologies for making it a little too hard Q_Q
Aye, the switching is a gradient shader changing alpha based on the current balance. Initially i thought of just having it become more dense as you run out of balance energy and just be the que for game over - can't see anymore, but then i played around with it some more and made it go full density, but then go in reverse, switching the color scheme and that looked really cool so i kept it
I liked the gameplay mechanic, i just got really lost, nice game, nice use of the theme
Thanks :D yeah i've been told the levels are confusing, sorry about that Q_Q something to address in post jam version I guess.
Glad you liked it though
I love your gameplay mechanic it quite makes me feel nostalgia in flash game.
Yesss! Shift was it? I felt the same way :D didn't even think of it until I had the core gameplay working then I was like- oh dang, I subconsciously made a game similar to shift lol That game was so much fun